![]() ![]() All support characters now self-heal passively, making them far more survivable. Heroes who could stun opponents (Brigitte, Cassidy, Mei, et al.) no longer have their crowd-control abilities. Much of the original roster has been altered in some way. New hero Kiriko can summon a spirit fox that buffs her teammates as they charge forward to an objective. Others will have to play dozens of matches to eventually unlock her, watching from the sidelines as a subset of the audience gets to play the support character. All three are exciting new additions to the world of Overwatch, but Kiriko represents a new wrinkle for players: Only those who pay for the game’s premium battle pass will get instant access to her. New support character Kiriko combines the fast-paced action of Overwatch’s Genji with the ability to heal and teleport through walls. Junker Queen, a towering tank who, like all Australian Overwatch characters, summons Mad Max comparisons, also brings team buffs and aggression to the roster. ![]() One is Sojourn, the series’ first playable Black woman character, who brings a railgun and high mobility to the damage group. ![]() Overwatch 2 carries over the entire roster from the first game, and introduces three new heroes. But new heroes, new maps, a new gameplay mode, and other changes both superficial and consequential at least make Overwatch 2 feel… different. Blizzard has promised those features will come later. Overwatch 2 arrives without the biggest selling points touted at its reveal: “a complete story experience” and “highly replayable” cooperative hero missions. Overwatch 2 may not earn its “2” - branding it Overwatch 2.0 might have felt more apt - but it does earn its “early access” launch designation. Instead, it’s a thorough overhaul and replacement of the 2016 game, now with free-to-play economic underpinnings to support its continued development. Because Overwatch 2 is not a sequel in the conventional sense. When Blizzard Entertainment revealed Overwatch 2 to the world nearly three years ago, then-game director Jeff Kaplan, the man who shepherded the original Overwatch from failed MMO to dominant hero shooter, said the team hoped to “redefine what a sequel means.” Kaplan, beloved by the Overwatch community, was believably optimistic.īlizzard has certainly redefined what a sequel means with Overwatch 2, but not in the way that Kaplan had seemingly envisioned. ![]()
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